OX Inventory
Bridge
Replace all content in ac_documents/editable/bridge/server.lua
with the following code:
ac_documents/editable/bridge/server.lua
local Inventory = exports.ox_inventory
local function getPlayer(playerId)
return playerId
end
local function addItem(player, item, count, metadata, slot)
return Inventory:AddItem(player, item, count, metadata, slot)
end
local function removeItem(player, item, count, metadata, slot)
return Inventory:RemoveItem(player, item, count, metadata, slot)
end
local function canSwapItem(player, firstItem, firstItemCount, testItem, testItemCount)
return Inventory:CanSwapItem(player, firstItem, firstItemCount, testItem, testItemCount)
end
local function getSlot(player, slot)
local item = Inventory:GetSlot(player, slot)
return {
name = item?.name,
metadata = item?.metadata,
}
end
local metadata = {
preset = 'type',
id = 'id',
title = 'description',
}
return {
getPlayer = getPlayer,
addItem = addItem,
removeItem = removeItem,
canSwapItem = canSwapItem,
getSlot = getSlot,
metadata = metadata,
}
Creating items
Add the following code to ox_inventory/data/items.lua
.
ox_inventory/data/items.lua
['paper'] = {
label = 'Paper',
weight = 1,
close = true,
consume = 0,
server = {
export = 'ac_documents.createDocument:ox',
}
},
['crumpled_paper'] = {
label = 'Crumpled paper',
weight = 1,
},
['document'] = {
label = 'Document',
weight = 1,
close = true,
consume = 0,
server = {
export = 'ac_documents.viewDocument:ox',
},
buttons = {
{
label = 'Make a copy',
action = function(slot)
TriggerServerEvent('ac_documents:copyDocument', slot)
end,
},
{
label = 'Destroy',
action = function(slot)
TriggerServerEvent('ac_documents:destroyDocument', slot)
end,
}
}
},
Obtaining papers
You can create a shop with papers using OX Inventory shop system.
Example below create a shop on police station for police job only.
ox_inventory/data/shops.lua
Printer = {
name = 'Printer',
groups = shared.police,
inventory = {
{ name = 'paper', price = 0, metadata = { type = 'ArrestWarrant' } },
{ name = 'paper', price = 0, metadata = { type = 'CriminalRecord' } },
}, locations = {
vec3(443.59, -975.3, 30.68),
}
},