OX Inventory

Bridge

Replace all content in ac_documents/editable/bridge/server.lua with the following code:

ac_documents/editable/bridge/server.lua
local Inventory = exports.ox_inventory
 
local function getPlayer(playerId)
    return playerId
end
 
local function addItem(player, item, count, metadata, slot)
    return Inventory:AddItem(player, item, count, metadata, slot)
end
 
local function removeItem(player, item, count, metadata, slot)
    return Inventory:RemoveItem(player, item, count, metadata, slot)
end
 
local function canSwapItem(player, firstItem, firstItemCount, testItem, testItemCount)
    return Inventory:CanSwapItem(player, firstItem, firstItemCount, testItem, testItemCount)
end
 
local function getSlot(player, slot)
    local item = Inventory:GetSlot(player, slot)
    return {
        name = item?.name,
        metadata = item?.metadata,
    }
end
 
local metadata = {
    preset = 'type',
    id = 'id',
    title = 'description',
}
 
return {
    getPlayer = getPlayer,
    addItem = addItem,
    removeItem = removeItem,
    canSwapItem = canSwapItem,
    getSlot = getSlot,
    metadata = metadata,
}

Creating items

Add the following code to ox_inventory/data/items.lua.

ox_inventory/data/items.lua
['paper'] = {
    label = 'Paper',
    weight = 1,
    close = true,
    consume = 0,
    server = {
        export = 'ac_documents.createDocument:ox',
    }
},
 
['crumpled_paper'] = {
    label = 'Crumpled paper',
    weight = 1,
},
 
['document'] = {
    label = 'Document',
    weight = 1,
    close = true,
    consume = 0,
    server = {
        export = 'ac_documents.viewDocument:ox',
    },
    buttons = {
        {
            label = 'Make a copy',
            action = function(slot)
                TriggerServerEvent('ac_documents:copyDocument', slot)
            end,
        },
        {
            label = 'Destroy',
            action = function(slot)
                TriggerServerEvent('ac_documents:destroyDocument', slot)
            end,
        }
    }
},

Obtaining papers

You can create a shop with papers using OX Inventory shop system.
Example below create a shop on police station for police job only.

ox_inventory/data/shops.lua
Printer = {
    name = 'Printer',
    groups = shared.police,
    inventory = {
        { name = 'paper', price = 0, metadata = { type = 'ArrestWarrant' } },
        { name = 'paper', price = 0, metadata = { type = 'CriminalRecord' } },
    }, locations = {
        vec3(443.59, -975.3, 30.68),
    }
},